This is a blog originally created in late 2014 as a way to share advancement I made in Game Development. It's has become somewhat inactive but I may begin to post once again with advancement made on various subjects such as Programming, Art, and perhaps language. Be sure to follow me on other websites such as TwitchTV https://www.twitch.tv/gmangavin
Currently working on a animation for Unreal Engine 4 cinematic to use on my stream. The logo needs some new UV maps and I'm currently working on a twitchTV flag with apex cloth simulation.
I have also installed Maya 2016 student edition and began learning many of it's function along with Nvidia PhysX plugin. Figuring out many of the hotkeys such as "ctrl + E" for extrude and "F7 - F12" for the selection options. Also confused on how long the program can take to close
Also learned the base Nvidia Apex tool for if I wanted to make an apex simulation with a model I've created in Blender. However I have recently figured out I need to create a skeleton for the Nvidia Apex cloth simulation.
Texturing: In substance designer and substance painter if I want to use 2 UV maps or 2 different textures I must create 2 different materials one for each object or else each object will share the same texture.