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Sunday, December 31, 2017

A return to gamedev [Day 3]

Optimized placeholder object due to random extra polygons.
Also, I had added physics2D with movement and collision.

However, there is an issue with the physics collision that I will need to change.


A return to Game dev [Day 2]

Created the current placeholder character, an asset just for early development experimentation. 
The first challenge appeared in Unity with "Layer Sorting" in which the character was rendered under the room.

Thursday, December 28, 2017

A return to gamedev [Day 1]

Returning to gamedev with a different approach. This time with a much more planned approach using Unity 3D with SVG importer to create a 2D isometric RPG tycoon game.


Creating SVG's by using Adobe Illustrator.